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tausch
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Anmeldungsdatum: 31.12.2004
Beiträge: 103
Wohnort: Graz

BeitragVerfasst am: Sa Jul 09, 2005 09:54 Antworten mit ZitatNach oben

Habe ein paar Infos über "To Boldly Go" auf http://trek-columbus.com/view_article.php?articleID=16 gefunden.

Viel Spass!



Origins Exclusive Spoilers!

At the Decipher booth in the exhibit hall at Origins 2005, right here in Columbus, OH, players got their first look at some of the new cards in the next set, To Boldly Go. While we're working on getting you some exclusive photos, check out these spoilers!

NOTE: These cards were copied by hand, and as such, there may be a few text errors. However, we're reasonably confident that the spoilers are correct. Enjoy!


Dilemmas


[D] 5 Agonizing Encounter
For each headquarters you command, this dilemma is cost-1. Your opponent names a skill. For each of your missions that requires that skill, randomly select a personnel to be stopped.
8 R 1

[D] 5 Assist Rescue Operation
Unless you have Anthropology, Diplomacy and Leadership or Officer, Treachery, and Strength>26, randomly select a personnel to be stopped, and if your opponent commands Earth, he or she may download a [Fed] ship and its commands that he or she does not command. If he or she does this, place that ship and personnel at a mission where your opponent could play them.
8 U 2

[D] 3 Bre�Nan Ritual
Place this dilemma on this mission. At the start of each mission attempt at this mission, randomly select a personnel to be stopped. When this mission is completed, place this dilemma beneath your incomplete non-headquarters mission.
8 R 4

[D] 2 Cardassian Processing
Unless you have Diplomacy, Honor and Transporters or Law, Security, and Strength>30, randomly select a personnel to be stopped, and if your opponent commands Cardassia, that personnel is placed in your opponent�s brig instead.
8 R 5

[D] 3 Chula: Move Along Home
Randomly select three personnel. If the highest Strength among those personnel is even, all three of them are stopped.
8 U 6

[S] 3 Outclassed
Unless you have Range>8 or Weapons>8, all your personnel are stopped.
8 R 13

[S] 3 Parallels
Reveal a number of cards from the top of your deck equal to the number of event the opponent on your left has in his or her core. If any of the revealed cards are a copy of a personnel attempting this mission, stop each of those personnel. Place the revealed cards on the bottom of their owner�s deck in any order.
8 R 15

[S] 2 Tactical Disadvantage
Reveal your hand and the hand of the opponent on your left. If the opponent reveals ships with more total Weapons than the total Shields of the ships you reveal in this way, randomly select one personnel to be killed, and all your other personnel are stopped.
8 R 17

[P] 2 Up the Ante
Consume: 2. All your personnel are stopped. You may choose to prevent this. If you do, and you complete the mission this turn, you win the game. If you do, and you do not complete the mission this turn, you lose the game.
8 R 19

[P] 1 Zero Hour
Consume: 1. Place this dilemma on this mission. Add 3 to the attribute requirements to complete this mission for each event in your core. At the end of the turn, this dilemma returns to its owner�s dilemma pile.
8 R 20

Events


3 Aggressive Solutions
Replicate � Spend two counters. (You may spend two additional counters when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [TNG] personnel. Each player places the top card of his or her dilemma pile beneath an opponent�s non-headquarters mission. Destroy this event.
8 C 24

2 Dabo!
To play this event, you must command three [Fer] personnel. Plays in your core.
Order � Stop your Dabo Girl to name a number. Choose an opponent to shuffle his or her dilemma pile and then reveal the top card of that pile. If its cost matches the number you named, place it beneath your non-headquarters mission.
8 R 28

4 Distracting Exhibition
Plays in your core. When you play this event, name a skill. While an opponent�s personnel is facing your dilemma, if he or she uses that skill, take a dilemma from beneath an opponent�s completed mission and place it on top of your dilemma pile. You may do this only once each mission attempt.
8 R 32

1 Latinum Storage
To play this event, you must command three [Fer] personnel. Plays in your core. During your Discard Excess Cards segment, you may keep additional cards in your hand equal to the number of different Rules you command.
8 R 35

3 �Reman Subterfuge
To play this event, you must command three [Rom] personnel. Plays in your core. At the start of each opponent�s Execute Orders segment, that player must discard a card from hand.
8 R 37

4 Remarkable Regeneration
To play this event, you must command three [SF] personnel. Plays in your core. While your opponent has more points than you, subtract one from each Consume on each of your dilemmas.
8 R 38

5 Strafing Fire
To play this event, you must command two [Maq] ships. Destroy an even in your opponent�s core. Then search that opponent�s hand and deck and place each copy of that event in its owner�s discard pile. That opponent shuffles his or her deck. Destroy this event.
8 R 42

3 Target Practice
Replicate � Discard the top card of your deck. (You may discard the top card of your deck when you play this event. If you do, put this event in your hand instead of destroying it.) To play this event, you must command three [Kli] personnel. Download an Assault or Maneuver event. Destroy this event.
8 C 43

Interrupts


Disinterested Visitor
To play this interrupt, you must command three [SF] personnel. When you attempt a planet mission, if the first mission you completed this game was a space mission, subtract one from the total cost your opponent may spend on dilemmas.
8 R 48

Temporal Deliniation
Temporal. When you are about to draw dilemmas, shuffle your dilemma pile. If you command a [F] or [Pa] personnel, you may also spend one extra in total cost.
8 R 50

Missions


[H] �Earth, Starfleet HQ
[AQ]
You may play [SF] cards, [NA] cards, and equipment at this mission.
Region: Section 001. When you complete a space mission, if no other space mission has been completed, score 10 points.
[SPAN 2]
8 U 54

[S] �Practice Orbital Maneuvers
[AQ] [40]
Astrometrics, Leadership, Navigation, Security, Cunning>36 and 3 Cadets
Region: Sector 001. Cadets may complete this mission as if they were facing a dilemma.
[Fed]
[SPAN 2]
8 U 58

[P] �Survey New World
[AQ] [35]
Biology, Geology, Science, and Cunning>30 or Engineer, Officer, Security, and Strength>28
When you are about to fail a mission attempt at this mission, randomly select a personnel present at this mission and place that personnel on the bottom of his or her owner�s deck.
Any affiliation (except [Bor]) may attempt this mission.
[SPAN 2]
8 U 61

Personnel - Borg


4 �Fourth, Neonatal Drone
[Stf] Borg
�Navigation �Transporters
Drone. When you play this personnel, you may download up to 2 events whose total cost is less than or equal to the number of cards in your hand.
[INTEGRITY 5] [CUNNING 5] [STRENGTH 5]
8 U 65

3 �Third, Neonatal Drone
[Stf] Borg
�Astrometrics �Transporters
Drone. When you play this personnel, you may download a [Bor] personnel whose cost is less than or equal to the number of cards in your hand.
[INTEGRITY 5] [CUNNING 5] [STRENGTH 5]
8 R 66

Personnel - Federation


3 �Wesley Crusher, Nova Squadron Pilot
[Stf] [E] Human
�Astrometrics �Honor �Navigation �Physics �Programming
Cadet. While this personnel is present with your Cadet, he loses Honor and gains Navigation and Treachery.
[INTEGRITY 6] [CUNNING 7] [STRENGTH 5]
8 R 75

Personnel - Non-Aligned


3 �Shran, In Archer�s Debt
[Cmd] [Pa] Andorian
�Astrometrics �Leadership �Navigation �Officer �Transporters
Commander: Kumari. When this personnel is stopped by a dilemma, you may discard a card from hand to make your overcome dilemma and place it on the bottom of your dilemma pile.
[INTEGRITY 4] [CUNNING 5] [STRENGTH 6]
8 R 86

4 �Silik, Chameleon
[Stf] [Pa] Sulaban
�Exobiology �Navigation �Transporters �Treachery
Shape-shifter. While this personnel is facing a dilemma, you may discard a random card from hand to make him gain a skill that is required by that dilemma until the end of this turn. You may do this once each turn.
[INTEGRITY 3] [CUNNING 6] [STRENGTH 6]
8 R 87

Personnel - Romulan


4 �Data, From Rateg
[Cmd] Android
�Intelligence �Programming �Transporters
Dissident. When your Dissident present is about to be stopped, you may name a card and reveal the top card of an opponent�s deck. If the card revealed is the card you named, prevent that personnel from being stopped. You may do this once each turn.
[INTEGRITY 6] [CUNNING 10] [STRENGTH 10]
8 R 90

Personnel - Starfleet


2 �Hoshi Sato, Uneasy Educator
[Stf] [Pa] Human
�Anthropology �Biology �Exobiology �Geology �Medical �Programming �Science
While this personnel is facing a dilemma, she loses Anthropology and Science.
[INTEGRITY 6] [CUNNING 6] [STRENGTH 5]
8 U 103

3 �Jonathan Archer, Headstrong Captain
[Cmd] [Pa] Human
�Diplomacy �Engineer �Honor �Leadership �Officer �Security
Commander: Enterprise. While this personnel is at your [Fed] mission requiring Diplomacy, you may attempt it.
[INTEGRITY 6] [CUNNING 6] [STRENGTH 6]
8 R 106

4 �Malcom Reed, Weapon Expert
[Cmd] [Pa] Human
�Honor �Intelligence �Officer �2 Security �Transporters
Order � Place this personnel on the bottom of his owner�s deck to reveal the top card of an opponent�s dilemma pile. If that dilemma costs 3 or less, place it beneath your non-headquarters mission.
[INTEGRITY 6] [CUNNING 5] [STRENGTH 6]
8 R 108

Ships- Federation


4 �U.S.S. Ganges, One of the First
[DS9] Danube Class
Staffing: [Stf]
While you have greater than 7 personnel aboard this ship, it is Range-3. This ship is attributes+1 for each [DS9] personnel aboard (limit+5).
[RANGE 3] [WEAPONS 3] [SHIELDS 3]
8 R 115

Ships - Starfleet


4 �Enterprise, Finally Ready to Swim
[Pa] NX Class
Staffing: [Cmd]
While you have 3 different species aboard this ship, it is attributes+2.
[RANGE 6] [WEAPONS 5] [SHIELDS 5]
8 R 117

2 �Shuttlepod Two, Landing Craft
[Pa] Shuttle
Staffing: [Stf]
You may play this ship to the same mission as your Enterprise. While you have greater than 5 personnel aboard this ship, it is Range-2. When this ship is about to move to or from your space mission, subtract 3 from the range required.
[RANGE 2] [WEAPONS 2] [SHIELDS 2]
8 R 120
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Toben Dax
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Anmeldungsdatum: 01.01.2005
Beiträge: 394
Wohnort: Graz

BeitragVerfasst am: Sa Jul 09, 2005 15:23 Antworten mit ZitatNach oben

Die Bilder dazu gibt's auf http://www.rellekmr.org/Articles/Games/StarTrekCCG/RandomRulings/

(Ein bisschen runter scrollen, dann auf Sheet 1, Sheet 2... klicken)

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